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Dragon Ball has a wealth of cultural context and inspiration that’s often overlooked because the fights are cool. Though not averse to fawning over animation and allowing for the Rule of Cool, Jelli and Bekinney delve into the world of Akira Toriyama, and discuss lesser-known facts about the worldwide manga and anime phenomenon that is one of the most well-known and popular Japanese pop culture exports of all-time. Want to learn about the cultural importance of moments, literary inspirations behind scenes and characters, production facts, and more? Whether you‘re a fan of Goku, Vegeta, or any of the cast of characters including Piccolo, Gohan, Frieza, or even Broly, there should be something for you to enjoy as we cover all things Dragon Ball, including DBZ, GT, Super, Daima, and more! We‘ll have discussions, guests, interviews, reviews, and commentaries so grab a senzu bean, power up your fan level to Super Saiyan, and get ready to learn about Kakarot and his friends; and of course, thank you for helping us achieve our FINAL FORUM...We hear it‘s over 9000.
Episodes
Tuesday Dec 06, 2022
Early Dragon Ball Video Games (S1E27)
Tuesday Dec 06, 2022
Tuesday Dec 06, 2022
Jelli and Bekinney take a break from Akira Toriyama's worldwide manga and anime phenomenon (because we don't do enough of that, right?) by breaking down some early video games. We're talking about Dragon Ball: Dragon Daihikyō, aka Secret of the Dragon from the Super Casette Vision; Dragon Ball: Shenlong no Nazo aka Dragon Power for the Nintendo Entertainment System; and Dragon Ball: Daimaō Fukkatsu aka Dragon Ball: Great Demon King's Revival, also for the NES.
In this episode:
- We perform mop up duty on straggling invaders
- We discuss the background of Dragon Ball video games, specifically that of developer Epoch, who created the first game
- We talk about what the Cassette Vision console was, and Epoch's big hits Barcode Battler and TV Tennis Electrotennis
- Epoch's current state of existence, which is largely making baseball trading cards for the Nippon Pro Baseballe league and little tchotchke toys.
- We talk about Dragon Daihikyo and its similarities to overhead shooters like 1942
- We begin for the first time ever discussing Bandai and their stranglehold over the Dragon Ball franchise universe in terms of marketing
- We discuss TOSE Software, the programming company behind Dragon Power
- TOSE's credits, including Bases Loaded, Mappy-Land, Toxic Crusaders, Tetris 2, Yoshi's Cookie, Resident Evil Survivor, Resident Evil Zero, Scarlet Nexus, Dragon Quest, WWE and Metal Gear Solid
- The Famicom entertainment system and how it compared to the NES
- How Dragon Power's US port differed from the Japanese version and why the changes were made
- Dragon Power gameplay and how it walks you through the Pilaf Arc, including the Bear Thief, Master Roshi's desire to see Bulma's panties, Oolong, Yamcha, Ox King, Monster Carrot (Boss Rabbit) and Pilaf's Castle...and how there are still 8 stages to go, including the Tenkaichi Budokai, with combatants being Krillin, Major Metallitron, Yamcha and Buyon, fighting through Muscle Tower, and how the game's wishes to the eternal dragon Shenron work
- Then we get into Dragon Ball Daimao Fukkatsu, and how it has never been ported to the US
- We discuss early Nintendo RTS (real time strategy) games, and how this game walks one through the Demon King Piccolo story arc and the changes it makes, including returns to Muscle Tower, General Blue, Korin Tower, fighting members of the Crane School of martial arts (when Tien Shinhan studied) and Fortune Teller Baba
- and more, including some general pop culture, trivia, and editorializing, as usual
Join us as we continue to uncover the cultural meanings, publication facts, inspirations and more behind the wildly popular Dragon Ball franchise.
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